top of page
Anchor 1

Jellyfish Controller
an underwater diorama

  • itch.io

Alpha build

Info:
In the pursuit of creating something that resonates with my creative experience and endeavors, I challenged myself to make a diorama that serves as a testament to my consistent drive and passion. Initially, my focus was on developing a jellyfish deformation shader that synchronized seamlessly with player inputs. As the project unfolded, I turned my attention towards constructing a rigid body controller with  "rocket controls" characteristics, granting players thrust and Y vector direction controls. Moreover, by tinkering with the deformation shader and the VFX graph, I managed to populate the scene with relative ease. Ultimately, my goal was to craft a visually cohesive diorama with a compelling atmosphere and art direction. Each step of the way was enjoyable and served as a profound educational experience. 

Goals: 

  • Creation of a physics & ShaderGraph based jellyfish movement controller

  • Craft a compelling underwater atmosphere

  • Setting clear deadlines for myself 

  • Enjoy the process and create something that I like doing

Development time: 5 weeks

 

Status: Released

 

Roles and contributions:

Solo project

 

Main areas of focus were:

  • VFX

  • 3D art

  • Simulation Physics

Tools:

  • Unity

  • Autodesk Maya

  • ZBrush

  • Visual Studio

  • Photoshop 

  • Git ​​

Development Snippets

bottom of page